papyrus i dont wonder what its like to have friends

Huff... puff...! Aye!!! That's MY HOUSE!!!

Undyne, upon calling Papyrus immediately later on befriending her.

Undyne'southward Business firm is the habitation of Undyne that appears in the Waterfall area. Information technology is a key location in the True Pacifist Route.

Contents

  • 1 Features
  • 2 Main Story
    • 2.1 Befriending Undyne
    • 2.2 True Pacifist Road
  • iii Geography
  • 4 Trivia
  • 5 References

Features

  • The hangout with Undyne occurs here if the protagonist gained no EXP. After the hangout, the firm is no longer attainable.
  • If Undyne is befriended subsequently completing the Neutral Route and backtracking (or after resetting and defeating Mettaton), Undyne'southward Letter tin be obtained here instead of in Snowdin.

Chief Story

Undyne's house does non yield anything of importance until Papyrus calls the protagonist in front end of the "WELCOME TO HOTLAND!" sign while being pursued by Undyne to say that he, Undyne, and the protagonist should all hang out quondam and then says to meet at her house after. Returning to this location after the telephone call causes Papyrus to bear witness upwards in front of her house.

Befriending Undyne can be completed on the Neutral Road, simply it is an integral role of the True Pacifist Road. The requirements for this issue is that the protagonist must not kill anyone earlier starting this event or else Undyne refuses to open the door and go friends with a murderer. The protagonist must as well requite Undyne water when she passes out in Hotland, or else she gets heat stroke and is unable to open up the door.

Befriending Undyne

In one case the protagonist approaches and initiates the hangout, Papyrus knocks on the door. Undyne answers the door asking if Papyrus is prepared for his special private preparation, and he so moves, saying that he has brought a friend. Undyne has an aroused look on her face but reluctantly invites the protagonist inside.

Papyrus then jumps out Undyne's window claiming that he has to get to the bathroom. After Papyrus briefly returns to pose friendship equally a challenge to Undyne, she insists on becoming best friends with the protagonist. When the protagonist sits down at her table, she asks what they would like to drink. Undyne even so throws a spear at the protagonist once they move and says that they should point to what they would like.

During the hangout with Undyne, she asks the protagonist to cull a drink:

  • Pointing the spear at Undyne while she demands them to choose a drinkable causes her to ask if the protagonist is flirting with her. Selecting her again only results in repeated question marks.
  • Selecting the Sword when she demands them to cull a potable causes her to comment that she would gladly fill the protagonist with swords if they were not her house guest.
  • Selecting the Fridge with the spear when she demands them to choose a drink causes her to annotate that she would never give the protagonist her entire refrigerator.
  • Selecting the Hot Chocolate when she demands them to choose a drink results in her telling the protagonist that the Hot Chocolate box is empty; she stopped getting it considering Asgore kept getting marshmallows stuck in his beard.
  • Selecting the Soda when she demands them to go a beverage results in her about to become information technology for the protagonist, but then realizes that they practice not wait similar they want it. She goes on to say how soda "rots your fighting spirit," and so every bit if the protagonist asks her, she says: "Why exercise I accept it?" and then makes an expression similar to (:three).
  • Selecting the sugar when she demands them to become a potable causes Undyne to tell them that the sugar is for the tea, and that she is not going to give them a loving cup of sugar. She and so asks if she looks like the ice-cream woman, following upwards by asking if human ice-cream women "terrorize humanity with energy spears" and if their ice-cream songs are a "prelude to destruction." The player is then given a yeah/no prompt: if the player chooses "no," she replies with "That'south what I idea." Choosing "yeah" causes her to reply with "... what? REALLY? That rules!!!"
  • The tea, jokingly referred to as the "blatantly correct pick," is the simply option that Undyne accepts equally a drink.

Upon choosing the tea box (other answers only lead to another choice), she then makes tea, so sits down at the table. She then talks almost Asgore and Papyrus, and explains how she came to lead the Majestic Baby-sit.

Undyne goes on to remark near how Papyrus missed his cooking lesson and demands that the protagonist takes it in his place. The effort to brand spaghetti, however, goes horribly incorrect, causing the business firm to burst into flames. Undyne challenges the protagonist to a "terminal rematch" to regain her lost pride. After she realizes that the protagonist does not want to harm her, she stops fighting.

Last the hangout, Undyne runs off to come across Papyrus as her domicile is now on fire. She can after be seen in front of Papyrus and Sans'due south Firm. It the protagonist speaks with her at that place, she gives the protagonist Undyne's Letter if their inventory is not full and says to deliver it to Alphys.

True Pacifist Road

If the protagonist did not befriend Undyne before defeating Asgore and backtracks to befriend her, she gives Undyne's Letter immediately after the effect. Undyne mentions that Papyrus proposed the idea of giving the letter to the protagonist, but he told her about it when she however hated them. If the protagonist's inventory is total when Undyne attempts to give them the letter, the letter must be obtained from Papyrus and Sans's house.

Geography

Undyne's House location interior.png

Undyne'southward house appears to be a massive angry fish with the door resembling the mouth and the windows resembling the optics. Afterward completing the events that occur in this area, the house turns entirely blackness, and burn down tin be seen from the house'due south windows and slightly open door. The "eyes" also modify from angry to teary. Mad Dummy appears here later their battle, unless killed during the Genocide Route.

The interior of the house consists of a kitchen with a tabular array, a chair, a refrigerator that keeps food warm, a sword, a piano, and a window on the left side of the business firm. The but other door in this room that is not the entrance is the locked door that leads to Undyne's room.

Trivia

Concept Art for Undyne's Firm

  • Opening the drawer in which Undyne stores Papyrus's present basic before sitting down to progress reveals the Annoying Dog in the drawer, which winks at the screen before the protagonist closes the drawer.
  • When Papyrus stands in front of Undyne's house before the protagonist befriends her, She's Playing Piano begins playing.
  • The Mad Dummy appears outside Undyne's house after information technology is fought.
    • In the epilogue of the Truthful Pacifist Road on the Nintendo Switch version of Undertale, if Mad Mew Mew has been fought they announced instead of Mad Dummy.
  • Undyne is neighbors with Napstablook. When chosen outside of their house, she asks the protagonist to be kind to them.
  • Knocking on the door of the house at certain points in the game can result in varied dialogue:
    • Knocking on the door after fighting Undyne but not giving her water: "You hear irritated groans from the inside."
    • Knocking on the door afterward fighting Undyne and giving her h2o but earlier hanging out with Papyrus: "Information technology doesn't seem like anyone is home."
    • Knocking on the door after killing Undyne: "It doesn't seem like anyone is domicile. And you get the feeling no one will be."
    • Knocking on the door while the firm is burning after befriending Undyne: "Sounds like only burn down lives here at present."
    • Knocking on the door if Papyrus is in forepart of it: "If someone's at that place, they aren't answering the door."
      • If all conditions to start the hangout are met, the door cannot be knocked.
  • Attempting to leave the area afterward Papyrus knocks on the door and walks in causes Papyrus to explain that the protagonist "CAN'T ESCAPE FRIENDSHIP!!"
  • Papyrus's small animation where he dances or walks in place before he enters Undyne's firm is supposed to represent him wiping his feet on the mat in forepart of the house.[1]
  • Calling Papyrus in this expanse immediately after the hangout with Undyne results in special dialogue.[2]
  • Backtracking to this area during Undyne'due south fight results in special dialogue.[3]

References

  1. I like when Papyrus weirdly wipes his feet earlier going into Undyne's firm. - @FwugRadiation on Twitter, January 11, 2016. [deleted]
  2. UNDYNE THE BADASS!! | Undertale #5 - YouTube
  3. Undertale: Going to Undyne's House during the Undyne fight - YouTube

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Source: https://undertale.fandom.com/wiki/Undyne%27s_House

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